{"id":"jezyk-angielski-2018-sierpien-poprawkowa-podstawowa/zad/4","paper_id":"jezyk-angielski-2018-sierpien-poprawkowa-podstawowa","number":"4","points":4,"ptype":"closed","subject":"jezyk-angielski","category":"inne","year":2018,"month":"sierpien","level":"podstawowa","text":"Zadanie 4. (0-4)\nPrzeczytaj tekst. Dobierz właściwe pytanie (A-F) do każdej części tekstu (4.1.-4.4.). Wpisz\nodpowiednią literę w każdą kratkę.\nUwaga: dwa pytania zostały podane dodatkowo i nie pasują do żadnej części tekstu.\nA. WHAT’S THE ORIGIN OF THE GAME?\nB. HOW TO CREATE YOUR OWN PUZZLES?\nC. WHAT ARE THE RULES OF THE GAME?\nD. WHAT TO BRING TO THE ESCAPE ROOM?\nE. WHO ARE THE PARTICIPANTS?\nF. HOW HAVE REAL-LIFE ESCAPE GAMES CHANGED OVER THE YEARS?\nROOM ESCAPE ADVENTURES\n4.1.\nRoom Escape Adventures is a type of entertainment in which the participants are locked in\na room and have to get out in 60 minutes. There are clues hidden in the room and participants\nmust find them, follow them and solve the puzzles to find the right key and finally leave\nthe room in the given time.\n4.2.\nThe idea for the game comes from “escape the room” video games, in which the players had to\ninteract with one another to solve mysteries, escape from a virtual room and move to the next\nlevel. The games were very popular when they appeared on the market. Their success inspired\na Japanese company SCRAP, which in 2007 transformed the concept into a business called\nLive Escape Rooms. Presently, there are over 2,800 real-life room escape places worldwide.\n4.3.\nIn the past the tasks were simple, just like the technology used to solve them. Nowadays\norganizers use the latest technology such as magnetic locks, infrared sensors, and more. To\nmake the game more attractive for participants, the tasks and scripts for the activities have also\nbecome more complicated and challenging.\n4.4.\nReal-life escape games are a hit among highly stressed students and overworked young\nprofessionals. Escape-room games are used by corporate organizations as team building\nexercises for their employees. Even headhunters use them when they select the best candidates\nfor certain jobs.\nadapted from http://roomescapeadventures.com\nPRZENIEŚ ROZWIĄZANIA NA KARTĘ ODPOWIEDZI!\nMJA-1P","answer":null,"answer_text":"4. Należy uznać, że zdający rozwinął dany podpunkt polecenia, jeśli odniósł się do niego\nw sposób bardziej szczegółowy, tzn. w realizacji podpunktu można wyodrębnić\na. przynajmniej trzy komunikatywne, minimalne odniesienia.\nb. jedno lub dwa bardziej rozbudowane, komunikatywne odniesienia.","solution":null,"image":"img/jezyk-angielski-2018-sierpien-poprawkowa-podstawowa/zad-4.webp","solution_image":null,"topics":null,"page_from":4,"source":"ocr","answer_source":null,"answer_text_source":"ocr","solution_source":null,"text_source":"ocr","source_label":"Język angielski · Inne · sierpień 2018 (podstawowa)","subject_label":"Język angielski","category_label":"Inne","text_html":"<p>Zadanie 4. (0-4)<br>Przeczytaj tekst. Dobierz właściwe pytanie (A-F) do każdej części tekstu (4.1.-4.4.). Wpisz<br>odpowiednią literę w każdą kratkę.<br>Uwaga: dwa pytania zostały podane dodatkowo i nie pasują do żadnej części tekstu.<br>A. WHAT’S THE ORIGIN OF THE GAME?<br>B. HOW TO CREATE YOUR OWN PUZZLES?<br>C. WHAT ARE THE RULES OF THE GAME?<br>D. WHAT TO BRING TO THE ESCAPE ROOM?<br>E. WHO ARE THE PARTICIPANTS?<br>F. HOW HAVE REAL-LIFE ESCAPE GAMES CHANGED OVER THE YEARS?<br>ROOM ESCAPE ADVENTURES<br>4.1.<br>Room Escape Adventures is a type of entertainment in which the participants are locked in<br>a room and have to get out in 60 minutes. There are clues hidden in the room and participants<br>must find them, follow them and solve the puzzles to find the right key and finally leave<br>the room in the given time.<br>4.2.<br>The idea for the game comes from “escape the room” video games, in which the players had to<br>interact with one another to solve mysteries, escape from a virtual room and move to the next<br>level. The games were very popular when they appeared on the market. Their success inspired<br>a Japanese company SCRAP, which in 2007 transformed the concept into a business called<br>Live Escape Rooms. Presently, there are over 2,800 real-life room escape places worldwide.<br>4.3.<br>In the past the tasks were simple, just like the technology used to solve them. Nowadays<br>organizers use the latest technology such as magnetic locks, infrared sensors, and more. To<br>make the game more attractive for participants, the tasks and scripts for the activities have also<br>become more complicated and challenging.<br>4.4.<br>Real-life escape games are a hit among highly stressed students and overworked young<br>professionals. Escape-room games are used by corporate organizations as team building<br>exercises for their employees. Even headhunters use them when they select the best candidates<br>for certain jobs.<br>adapted from http://roomescapeadventures.com<br>PRZENIEŚ ROZWIĄZANIA NA KARTĘ ODPOWIEDZI!<br>MJA-1P</p>","answer_text_html":"<ol><li>Należy uznać, że zdający rozwinął dany podpunkt polecenia, jeśli odniósł się do niego</li></ol>\n<p>w sposób bardziej szczegółowy, tzn. w realizacji podpunktu można wyodrębnić<br>a. przynajmniej trzy komunikatywne, minimalne odniesienia.<br>b. jedno lub dwa bardziej rozbudowane, komunikatywne odniesienia.</p>","solutions":[]}