{"id":"jezyk-angielski-2025-sierpien-poprawkowa-stara-podstawowa/zad/6","paper_id":"jezyk-angielski-2025-sierpien-poprawkowa-stara-podstawowa","number":"6","points":5,"ptype":"closed","subject":"jezyk-angielski","category":"inne","year":2025,"month":"sierpien","level":"podstawowa","text":"Zadanie 6. (0-5)\nPrzeczytaj tekst. Z podanych odpowiedzi wybierz właściwą, zgodną z treścią tekstu.\nZakreśl jedną z liter: A, B, C albo D.\nTHE WORST GAME EVER\nIn the early 1980s, a company called Atari controlled 80% of the video game market. It was\nthe king of the game industry, and Howard Warshaw had been the company’s top game\ndesigner for quite some time. In 1982, Steven Spielberg chose him to make a game based\non the film Raiders of the Lost Ark, which was one of the first video game adaptations of\na movie. As the game was a big hit, the film director asked Warshaw to work on another one,\nbased on his next film, E.T. Unfortunately, the negotiations between Spielberg and Atari took\nlonger than expected.\nAtari needed to have the game ready for the Christmas shopping season, so Warshaw had\nto finish it in September. The problem was that Spielberg and Atari made their deal in July\nof that year. Raiders of the Lost Ark had taken 10 months to develop, but Warshaw only had\nfive weeks to make the E.T. game. However, he was excited by the challenge. He worked\non the game practically round the clock in his large house, which was equipped with\na powerful computer system. “Friends were giving me food and checking that I was OK, and\nI tried to get some sleep whenever I could. It was the hardest five weeks I have ever\nexperienced,” he said.\nThanks to this enormous effort, Warshaw finished the game on time. Spielberg played it and\napproved. The game hit the shops, and it sold well at first. But people soon began\ncomplaining about its confusing gameplay system and its tendency to freeze. Shops started\nreturning copies. In the end, the game only sold 2.5 million copies and Atari decided to bury\nall the unsold copies in the desert in Alamogordo, New Mexico. Although the company tried\nto keep the operation quiet, it was reported by The New York Times. However, without the\ninternet to keep it alive, the story was forgotten. That is, until 2014, when the filmmakers\nof the Atari: Game Over documentary found out about the site and decided to check if the\nstory was true.\nIt was difficult to get permission from the city authorities to search the desert area. They\nfinally agreed but ordered the film crew to complete their search in one day. As a result, only\n1,300 copies, out of approximately 700,000 buried there, were found. It turned out that the\ncopies included other games apart from E.T. The city decided to sell 900 of them, give the\nfilmmakers a hundred and donate the rest to various museums.\nThe E.T. game is among the factors blamed for Atari’s later business difficulties. Warshaw\nsays he does not mind his product being criticized. “It may be a horrible game, but after so\nmany years, it’s a great honour that it still generates public discussion,” he said. However,\nhe believes it was Atari’s fault that the negotiations took so long, and he was left with just five\nweeks to design, write and test what he says was “the worst game ever”.\nNa podstawie: www.ranker.com; www.nypost.com; www.theguardian.com\nEJAP-P0-100\n6.1. Steven Spielberg wanted Warshaw to design the E.T. game because\nA. Warshaw had already designed two games for Spielberg.\nB. Warshaw had taken part in the negotiations with Atari.\nC. Warshaw was a new game designer with fresh ideas.\nD. Warshaw’s previous game had been a success.\n6.2. What made Warshaw’s work on the E.T. game a challenge?\nA. frequent visits from Atari managers\nB. limited working space at home\nC. a technological problem\nD. a short period of time\n6.3. The E.T. game that Warshaw designed\nA. was not ready for Christmas.\nB. was not checked by Spielberg.\nC. turned out to be disappointing.\nD. attracted little attention at first.\n6.4. The city authorities of Alamogordo\nA. allowed the filmmakers to explore its desert for one day.\nB. let the filmmakers keep most of the copies.\nC. decided to sell all the games discovered.\nD. planned to open a museum of games.\n6.5. In the last paragraph, the author\nA. expresses his opinion about Warshaw’s game design.\nB. explains why Warshaw’s game is still popular.\nC. describes how Warshaw’s career developed.\nD. reports how Warshaw feels about the game.\nPRZENIEŚ ROZWIĄZANIA NA KARTĘ ODPOWIEDZI!\nEJAP-P0-100","answer":null,"answer_text":"6. Wyrażenia takie jak np. sing the song, play the music, clap sb’s hands traktowane są\njako jedno odniesienie się do podpunktu polecenia.\n7. Realizacja podpunktu polecenia za pomocą synonimicznych wyrazów/wyrażeń lub\nwzajemnie wykluczających się wyrazów/wyrażeń, lub za pomocą równorzędnych\nwyrazów/wyrażeń jest traktowana jako jedno odniesienie, np.\n• opisz, jak reagowała publiczność na występ zespołu\nThe audience was enthusiastic and very excited.\n8. Realizacja podpunktu polecenia przy pomocy co najmniej trzech wyrazów/wyrażeń\nodnoszących się do różnych aspektów, jest uznawana za podpunkt rozwinięty.","solution":null,"image":"img/jezyk-angielski-2025-sierpien-poprawkowa-stara-podstawowa/zad-6.webp","solution_image":null,"topics":null,"page_from":8,"source":"ocr","answer_source":null,"answer_text_source":"ocr","solution_source":null,"text_source":"ocr","source_label":"Język angielski · Inne · sierpień 2025 (podstawowa)","subject_label":"Język angielski","category_label":"Inne","text_html":"<p>Zadanie 6. (0-5)<br>Przeczytaj tekst. Z podanych odpowiedzi wybierz właściwą, zgodną z treścią tekstu.<br>Zakreśl jedną z liter: A, B, C albo D.<br>THE WORST GAME EVER<br>In the early 1980s, a company called Atari controlled 80% of the video game market. It was<br>the king of the game industry, and Howard Warshaw had been the company’s top game<br>designer for quite some time. In 1982, Steven Spielberg chose him to make a game based<br>on the film Raiders of the Lost Ark, which was one of the first video game adaptations of<br>a movie. As the game was a big hit, the film director asked Warshaw to work on another one,<br>based on his next film, E.T. Unfortunately, the negotiations between Spielberg and Atari took<br>longer than expected.<br>Atari needed to have the game ready for the Christmas shopping season, so Warshaw had<br>to finish it in September. The problem was that Spielberg and Atari made their deal in July<br>of that year. Raiders of the Lost Ark had taken 10 months to develop, but Warshaw only had<br>five weeks to make the E.T. game. However, he was excited by the challenge. He worked<br>on the game practically round the clock in his large house, which was equipped with<br>a powerful computer system. “Friends were giving me food and checking that I was OK, and<br>I tried to get some sleep whenever I could. It was the hardest five weeks I have ever<br>experienced,” he said.<br>Thanks to this enormous effort, Warshaw finished the game on time. Spielberg played it and<br>approved. The game hit the shops, and it sold well at first. But people soon began<br>complaining about its confusing gameplay system and its tendency to freeze. Shops started<br>returning copies. In the end, the game only sold 2.5 million copies and Atari decided to bury<br>all the unsold copies in the desert in Alamogordo, New Mexico. Although the company tried<br>to keep the operation quiet, it was reported by The New York Times. However, without the<br>internet to keep it alive, the story was forgotten. That is, until 2014, when the filmmakers<br>of the Atari: Game Over documentary found out about the site and decided to check if the<br>story was true.<br>It was difficult to get permission from the city authorities to search the desert area. They<br>finally agreed but ordered the film crew to complete their search in one day. As a result, only<br>1,300 copies, out of approximately 700,000 buried there, were found. It turned out that the<br>copies included other games apart from E.T. The city decided to sell 900 of them, give the<br>filmmakers a hundred and donate the rest to various museums.<br>The E.T. game is among the factors blamed for Atari’s later business difficulties. Warshaw<br>says he does not mind his product being criticized. “It may be a horrible game, but after so<br>many years, it’s a great honour that it still generates public discussion,” he said. However,<br>he believes it was Atari’s fault that the negotiations took so long, and he was left with just five<br>weeks to design, write and test what he says was “the worst game ever”.<br>Na podstawie: www.ranker.com; www.nypost.com; www.theguardian.com<br>EJAP-P0-100<br>6.1. Steven Spielberg wanted Warshaw to design the E.T. game because<br>A. Warshaw had already designed two games for Spielberg.<br>B. Warshaw had taken part in the negotiations with Atari.<br>C. Warshaw was a new game designer with fresh ideas.<br>D. Warshaw’s previous game had been a success.<br>6.2. What made Warshaw’s work on the E.T. game a challenge?<br>A. frequent visits from Atari managers<br>B. limited working space at home<br>C. a technological problem<br>D. a short period of time<br>6.3. The E.T. game that Warshaw designed<br>A. was not ready for Christmas.<br>B. was not checked by Spielberg.<br>C. turned out to be disappointing.<br>D. attracted little attention at first.<br>6.4. The city authorities of Alamogordo<br>A. allowed the filmmakers to explore its desert for one day.<br>B. let the filmmakers keep most of the copies.<br>C. decided to sell all the games discovered.<br>D. planned to open a museum of games.<br>6.5. In the last paragraph, the author<br>A. expresses his opinion about Warshaw’s game design.<br>B. explains why Warshaw’s game is still popular.<br>C. describes how Warshaw’s career developed.<br>D. reports how Warshaw feels about the game.<br>PRZENIEŚ ROZWIĄZANIA NA KARTĘ ODPOWIEDZI!<br>EJAP-P0-100</p>","answer_text_html":"<ol><li>Wyrażenia takie jak np. sing the song, play the music, clap sb’s hands traktowane są</li></ol>\n<p>jako jedno odniesienie się do podpunktu polecenia.</p>\n<ol><li>Realizacja podpunktu polecenia za pomocą synonimicznych wyrazów/wyrażeń lub</li></ol>\n<p>wzajemnie wykluczających się wyrazów/wyrażeń, lub za pomocą równorzędnych<br>wyrazów/wyrażeń jest traktowana jako jedno odniesienie, np.<br>• opisz, jak reagowała publiczność na występ zespołu<br>The audience was enthusiastic and very excited.</p>\n<ol><li>Realizacja podpunktu polecenia przy pomocy co najmniej trzech wyrazów/wyrażeń</li></ol>\n<p>odnoszących się do różnych aspektów, jest uznawana za podpunkt rozwinięty.</p>","solutions":[]}